Chris Hubler

Programming - 3D Modeling - Animation



Pixologic Zbrush

Autodesk Maya

Substance Painter

Unreal / Unity


I’m a software developer with a background in 3D modeling, animation and programming. I’ve worked on several projects operating in an agile scrum format, building projects up from nothing and taking them through many rounds of feedback and iteration with a team of talented and dedicated individuals. My focus lies in bringing life to characters and environments through animation and coding.